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	<title>Comments on: Quick Look: WebGL and Web Sockets</title>
	<atom:link href="http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/feed/" rel="self" type="application/rss+xml" />
	<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/</link>
	<description>The big yellow one&#039;s the sun.</description>
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		<title>By: web design london</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-577</link>
		<dc:creator>web design london</dc:creator>
		<pubDate>Thu, 11 Aug 2011 20:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-577</guid>
		<description>Nice posting! Games using WebGL and WebSockets is a nice perspective.</description>
		<content:encoded><![CDATA[<p>Nice posting! Games using WebGL and WebSockets is a nice perspective.</p>
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		<title>By: bouncy castles for sale</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-486</link>
		<dc:creator>bouncy castles for sale</dc:creator>
		<pubDate>Sat, 19 Feb 2011 06:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-486</guid>
		<description>Great!This is awesome!Thank you!</description>
		<content:encoded><![CDATA[<p>Great!This is awesome!Thank you!</p>
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		<title>By: modern home design</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-484</link>
		<dc:creator>modern home design</dc:creator>
		<pubDate>Sun, 13 Feb 2011 15:06:38 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-484</guid>
		<description>It looks like webgl is more promising...</description>
		<content:encoded><![CDATA[<p>It looks like webgl is more promising&#8230;</p>
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		<title>By: Arne Wieding</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-469</link>
		<dc:creator>Arne Wieding</dc:creator>
		<pubDate>Tue, 23 Nov 2010 12:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-469</guid>
		<description>Nice post, however i think you are being very optimistic here. I think this will rather take 4-5 years instead of 2. Especially since your post in now roughly a year old and not much has changed, the next browser generation still hasnt arrived in a stable form.&lt;br&gt;&lt;br&gt;Furthermore id like to add that most modern games use UDP while WebSockets use TCP/IP which is not well suited for games. You might do some simple games with that, but any real time multiplayer games dont work that well.&lt;br&gt;&lt;br&gt;Still interesting tech, but it will take some more years to mature.</description>
		<content:encoded><![CDATA[<p>Nice post, however i think you are being very optimistic here. I think this will rather take 4-5 years instead of 2. Especially since your post in now roughly a year old and not much has changed, the next browser generation still hasnt arrived in a stable form.</p>
<p>Furthermore id like to add that most modern games use UDP while WebSockets use TCP/IP which is not well suited for games. You might do some simple games with that, but any real time multiplayer games dont work that well.</p>
<p>Still interesting tech, but it will take some more years to mature.</p>
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		<title>By: lingerie</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-450</link>
		<dc:creator>lingerie</dc:creator>
		<pubDate>Fri, 20 Aug 2010 05:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-450</guid>
		<description>It&#039;s so tough to encounter right information on the blog. I realy loved reading this post. It has strengthen my faith more. You all do such a great job at such Concepts... can&#039;t tell you how much I, for one appreciate all you do!</description>
		<content:encoded><![CDATA[<p>It&#39;s so tough to encounter right information on the blog. I realy loved reading this post. It has strengthen my faith more. You all do such a great job at such Concepts&#8230; can&#39;t tell you how much I, for one appreciate all you do!</p>
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		<title>By: Lindsay Stanley Kay</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-441</link>
		<dc:creator>Lindsay Stanley Kay</dc:creator>
		<pubDate>Fri, 02 Jul 2010 10:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-441</guid>
		<description>Aha great post this, cheers, helps me get started here. &lt;br&gt;&lt;br&gt;Yes it seems that the WebGL framework hackers, having got things drawing, are rightfully turning their attention now to the backend. I just added Sockets to SceneJS as well: &lt;a href=&quot;http://scenejs.wikispaces.com/SceneJS.Socket&quot; rel=&quot;nofollow&quot;&gt;http://scenejs.wikispaces.com/SceneJS.Socket&lt;/a&gt; - early days - comments appreciated!&lt;br&gt;&lt;br&gt;Pl4n3 - whoah - looking forward to seeing how you implement the game logic/protocol etc! PS Your demo works good for me in Chromium build #51510</description>
		<content:encoded><![CDATA[<p>Aha great post this, cheers, helps me get started here. </p>
<p>Yes it seems that the WebGL framework hackers, having got things drawing, are rightfully turning their attention now to the backend. I just added Sockets to SceneJS as well: <a href="http://scenejs.wikispaces.com/SceneJS.Socket" rel="nofollow">http://scenejs.wikispaces.com/SceneJS.Socket</a> &#8211; early days &#8211; comments appreciated!</p>
<p>Pl4n3 &#8211; whoah &#8211; looking forward to seeing how you implement the game logic/protocol etc! PS Your demo works good for me in Chromium build #51510</p>
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		<title>By: Pl4n3</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-429</link>
		<dc:creator>Pl4n3</dc:creator>
		<pubDate>Wed, 17 Mar 2010 08:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-429</guid>
		<description>Hi, i just updated Minfield to the latest version here (3.7a4pre), and the demo runs without problems. Currently cannot reproduce the error :/ Hopefully later, as WebGL gets more stable, this might resolve itself.</description>
		<content:encoded><![CDATA[<p>Hi, i just updated Minfield to the latest version here (3.7a4pre), and the demo runs without problems. Currently cannot reproduce the error :/ Hopefully later, as WebGL gets more stable, this might resolve itself.</p>
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	<item>
		<title>By: evilhackerdude</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-428</link>
		<dc:creator>evilhackerdude</dc:creator>
		<pubDate>Wed, 17 Mar 2010 01:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-428</guid>
		<description>Hey, I tried the RTS demo with the latest Minefield nightly (3.7pre4 I thin), yet I got exactly same error as Brit.</description>
		<content:encoded><![CDATA[<p>Hey, I tried the RTS demo with the latest Minefield nightly (3.7pre4 I thin), yet I got exactly same error as Brit.</p>
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		<title>By: Pl4n3</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-426</link>
		<dc:creator>Pl4n3</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-426</guid>
		<description>Thanks, also for the RT :) The RTS currently runs here with Firefox 3.7 (Minefield) nightly. Yesterdey it also worked with Chrome, but today WebGL could not initiate there, strange..</description>
		<content:encoded><![CDATA[<p>Thanks, also for the RT <img src='http://britg.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The RTS currently runs here with Firefox 3.7 (Minefield) nightly. Yesterdey it also worked with Chrome, but today WebGL could not initiate there, strange..</p>
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	<item>
		<title>By: britg</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-425</link>
		<dc:creator>britg</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-425</guid>
		<description>Hey Pl4n3 -- awesome that you&#039;re working on an RTS in WebGL!  Your demo throws an error in Webkit nightlies, though -- &quot;Error: 0:3: &#039;uniform&#039; : cannot initialize this type of qualifier&quot; (with wegGL enabled)&lt;br&gt;&lt;br&gt;Which browser are you recommending for the demo?</description>
		<content:encoded><![CDATA[<p>Hey Pl4n3 &#8212; awesome that you&#39;re working on an RTS in WebGL!  Your demo throws an error in Webkit nightlies, though &#8212; &#8220;Error: 0:3: &#39;uniform&#39; : cannot initialize this type of qualifier&#8221; (with wegGL enabled)</p>
<p>Which browser are you recommending for the demo?</p>
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