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	<title>Comments on: Quick Look: WebGL and Web Sockets</title>
	<atom:link href="http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/feed/" rel="self" type="application/rss+xml" />
	<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/</link>
	<description>The big yellow one&#039;s the sun.</description>
	<lastBuildDate>Wed, 21 Jul 2010 10:31:14 -0500</lastBuildDate>
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		<title>By: Lindsay Stanley Kay</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-441</link>
		<dc:creator>Lindsay Stanley Kay</dc:creator>
		<pubDate>Fri, 02 Jul 2010 10:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-441</guid>
		<description>Aha great post this, cheers, helps me get started here. &lt;br&gt;&lt;br&gt;Yes it seems that the WebGL framework hackers, having got things drawing, are rightfully turning their attention now to the backend. I just added Sockets to SceneJS as well: &lt;a href=&quot;http://scenejs.wikispaces.com/SceneJS.Socket&quot; rel=&quot;nofollow&quot;&gt;http://scenejs.wikispaces.com/SceneJS.Socket&lt;/a&gt; - early days - comments appreciated!&lt;br&gt;&lt;br&gt;Pl4n3 - whoah - looking forward to seeing how you implement the game logic/protocol etc! PS Your demo works good for me in Chromium build #51510</description>
		<content:encoded><![CDATA[<p>Aha great post this, cheers, helps me get started here. </p>
<p>Yes it seems that the WebGL framework hackers, having got things drawing, are rightfully turning their attention now to the backend. I just added Sockets to SceneJS as well: <a href="http://scenejs.wikispaces.com/SceneJS.Socket" rel="nofollow">http://scenejs.wikispaces.com/SceneJS.Socket</a> &#8211; early days &#8211; comments appreciated!</p>
<p>Pl4n3 &#8211; whoah &#8211; looking forward to seeing how you implement the game logic/protocol etc! PS Your demo works good for me in Chromium build #51510</p>
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		<title>By: Pl4n3</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-429</link>
		<dc:creator>Pl4n3</dc:creator>
		<pubDate>Wed, 17 Mar 2010 08:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-429</guid>
		<description>Hi, i just updated Minfield to the latest version here (3.7a4pre), and the demo runs without problems. Currently cannot reproduce the error :/ Hopefully later, as WebGL gets more stable, this might resolve itself.</description>
		<content:encoded><![CDATA[<p>Hi, i just updated Minfield to the latest version here (3.7a4pre), and the demo runs without problems. Currently cannot reproduce the error :/ Hopefully later, as WebGL gets more stable, this might resolve itself.</p>
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		<title>By: evilhackerdude</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-428</link>
		<dc:creator>evilhackerdude</dc:creator>
		<pubDate>Wed, 17 Mar 2010 01:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-428</guid>
		<description>Hey, I tried the RTS demo with the latest Minefield nightly (3.7pre4 I thin), yet I got exactly same error as Brit.</description>
		<content:encoded><![CDATA[<p>Hey, I tried the RTS demo with the latest Minefield nightly (3.7pre4 I thin), yet I got exactly same error as Brit.</p>
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		<title>By: Pl4n3</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-426</link>
		<dc:creator>Pl4n3</dc:creator>
		<pubDate>Fri, 12 Mar 2010 21:09:21 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-426</guid>
		<description>Thanks, also for the RT :) The RTS currently runs here with Firefox 3.7 (Minefield) nightly. Yesterdey it also worked with Chrome, but today WebGL could not initiate there, strange..</description>
		<content:encoded><![CDATA[<p>Thanks, also for the RT <img src='http://britg.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  The RTS currently runs here with Firefox 3.7 (Minefield) nightly. Yesterdey it also worked with Chrome, but today WebGL could not initiate there, strange..</p>
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		<title>By: britg</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-425</link>
		<dc:creator>britg</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-425</guid>
		<description>Hey Pl4n3 -- awesome that you&#039;re working on an RTS in WebGL!  Your demo throws an error in Webkit nightlies, though -- &quot;Error: 0:3: &#039;uniform&#039; : cannot initialize this type of qualifier&quot; (with wegGL enabled)&lt;br&gt;&lt;br&gt;Which browser are you recommending for the demo?</description>
		<content:encoded><![CDATA[<p>Hey Pl4n3 &#8212; awesome that you&#39;re working on an RTS in WebGL!  Your demo throws an error in Webkit nightlies, though &#8212; &#8220;Error: 0:3: &#39;uniform&#39; : cannot initialize this type of qualifier&#8221; (with wegGL enabled)</p>
<p>Which browser are you recommending for the demo?</p>
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		<title>By: Pl4n3</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-424</link>
		<dc:creator>Pl4n3</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-424</guid>
		<description>Nice posting! Games using WebGL and WebSockets is a nice perspective. I made a RTS-game demo using WebGL &lt;a href=&quot;http://pl4n3.blogspot.com/2010/03/towards-webrts-project.html&quot; rel=&quot;nofollow&quot;&gt;http://pl4n3.blogspot.com/2010/03/towards-webrt...&lt;/a&gt;, I also plan to integrate websockets for the multiplayer-part.</description>
		<content:encoded><![CDATA[<p>Nice posting! Games using WebGL and WebSockets is a nice perspective. I made a RTS-game demo using WebGL <a href="http://pl4n3.blogspot.com/2010/03/towards-webrts-project.html" rel="nofollow"></a><a href="http://pl4n3.blogspot.com/2010/03/towards-webrt.." rel="nofollow">http://pl4n3.blogspot.com/2010/03/towards-webrt..</a>., I also plan to integrate websockets for the multiplayer-part.</p>
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		<title>By: peterlubbers</title>
		<link>http://britg.com/2010/01/10/quick-look-webgl-and-web-sockets/comment-page-1/#comment-416</link>
		<dc:creator>peterlubbers</dc:creator>
		<pubDate>Mon, 11 Jan 2010 17:44:30 +0000</pubDate>
		<guid isPermaLink="false">http://britg.com/?p=1303#comment-416</guid>
		<description>Nice post! I&#039;d like to add Kaazing WebSocket Gateway to the list of implementations. It&#039;s a production-ready WebSocket Gateway. The best part? It has emulation for all the older browsers (Anything other than Chrome right now), so you can already use WebSocket APIs today.</description>
		<content:encoded><![CDATA[<p>Nice post! I&#39;d like to add Kaazing WebSocket Gateway to the list of implementations. It&#39;s a production-ready WebSocket Gateway. The best part? It has emulation for all the older browsers (Anything other than Chrome right now), so you can already use WebSocket APIs today.</p>
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