Forging Forgecraft Part 1: Introduction

December 29, 2011

For the past few months I’ve been hacking away at a game partly, well, to make a game, and partly to play with a bunch of web technologies I’ve been interested in. That game is Forgecraft! Check it out and tell me what you think.

What is Forgecraft?

If you’ve played bejeweled you’ve got an idea of the primary game mechanic: move gems into patterns. If you’ve played Minecraft you’ve got an idea of the gameplay twist: patterns. You’re not just matching 3, but moving ores into patterns that resemble weapons and armor. And finally, if you’ve played any loot-based game ever you’ve got an idea of reward structure: loot!

The target player is the casual player, but the game may also appeal to people who just like loot. And the target platforms are any modern web browser. Right now things are working ok in Chrome, Firefox, and Safari. Oh, and the game plays well as an installable web app on the iPad. In fact, all of the design decisions were made with this play mode in mind. Go ahead and save-to-homescreen on your iPad!

Warning: It’s rough around the edges. There’s no tutorial and there may be bugs/features just flat out missing. I consider the game’s state as ‘playable demo.’ But do let me know if you run into any bugs.

The Tech

Over the next few months I hope to put together a series of posts on the different technologies I played with while making Forgecraft. You know, go in-depth on each of them and all that jazz. For now, here’s just a run-down of the fun stuff I used:

Back End

Front End

HTML5 Buzzwords

  • CSS3 Animations
  • Web Audio API
  • History API / Pushstate API
  • iOS web-app installable

My plan is to continue developing Forgecraft, expanding the items, mines, etc. and digging further into these emergent HTML5 technologies. I also would like to continue improving performance across the board. Things can get pretty choppy on the iPad when there are a lot of animations running at the same time.

Please, give Forgecraft a try and let me know how you like it and if you have any suggestions. The number one question I have is, is it fun? A game should be fun, I’m told.


More Forging Forgecraft: