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  • britg 8:00 am on July 1, 2009 Permalink | Log in to leave a Comment
    Tags: comet, , , , long-polling, node, server-side javascript   

    Server Side Javascript Continued – Node.js (plus example) 

    Update: Node’s APIs have change quite a bit since this post was made. Check out the latest stuff at nodejs.org!

    In my previous post on server-side javascript (SSJ) I took a quick look at Jack, a project that aims to implement the Rack/WSGI pattern for javascript. I still think this approach is great as it opens the door for more traditional Rails/Django-esque frameworks for SSJ.

    But, lets face it, the next gen web is all about real-time interactivity, and current popular environments and servers just aren’t ideal for that. It’s not their fault, up until recently we only cared about getting that request handled and out the door as quickly as possible with nothing shared between requests. Unfortunately, it’s no longer just about number of requests/sec — we now need high concurrency, long-lasting connections, and shared persistence over these connections.

    Node.js

    Enter node.js – a high performance javascript project built ontop of Google’s V8 runtime. From the author’s description:

    Node’s goal is to provide an easy way to build scalable network programs. … Each connection is only a small heap allocation. This is in contrast to today’s more common model where OS threads are employed for concurrency.

    Nice, but does this pan out in implementation? After spending a few days with Node, I truly believe that this will be the go-to project for the future of the real-time web.

    A Simple Game Lobby

    Let’s take a look at a simple example I put together. The following is a very basic game lobby that is based on a more complex project I’m working on with node. (You can checkout this script from github as well).

    The script accepts new players through a url like /join?player=joebob. Then, the client can long-poll the URL /wait and receive a notification in real-time when new players join!

    First, lets define a couple of Arrays that will hold our persistence in-memory.

    // our in-memory list of player
    var players = [];
    
    // our in-memory list of players waiting
    var waiting = [];

    Next, lets define a set of URLs our server will respond to. Notice that the /wait response does not take place immediately. Instead, the response is captured in a callback function that is held in-memory until it is called. These callbacks are called whenever a new player hits the /join URL.

    // define a set of paths that respond to requests
    var paths = {
    
      /**
       * Requests to /join add players to our
       * player list, and fire off a notification
       * to all our waiting players
       **/
      "/join": function(req, res) {
    
        // extract the player from the request
        var newPlayer = req.uri.params.player;
    
        // respond to this request with a list of players
        // already in the lobby
        server.respond(200, players);
    
        // add this player to list of players
        players.push(newPlayer);
    
        // notify all of our waiting players that
        // a new player has joined
        while(waiting.length > 0) {
          waiting.shift().callback.apply(this, [newPlayer]);
        }
      },
    
      /**
       * Requests to /wait holds the connection
       * open until another player joins
       **/
      "/wait": function(req, res) {
    
        // define our waiting player and the notification
        // callback to trigger when another player joins
        var waitingPlayer = {
          "player": req.uri.params.player,
          "callback": function(newPlayer) {
             server.respond(200, newPlayer);
           }
        };
    
        waiting.push(waitingPlayer);
      }
    };

    Finally, we define our server. We tell the server to map requests to the paths we defined above, and to listen on port 8000.

    // Define a new HTTP Server
    var server = node.http.createServer(function (req, res) {
    
      // tell our server to look at the paths definition above
      // for a responder to the request
      paths[req.uri.path].apply(this, [req, res]);
    
      // respond to a request
      function respond(status, obj) {
        var body = JSON.stringify(obj);
        res.sendHeader(status, [ ["Content-Type", "text/json"]
                             , ["Content-Length", body.length]
                             ]);
        res.sendBody(body);
        res.finish();
      }
    });
    server.listen(8000);
    puts("The game lobby has started!");

    To run the script, first download and build node, and then download this script from my repo. Execute the script with:

    > node gamelobby.js

     
    • Hagen 2:11 pm on July 1, 2009 Permalink

      Nice article!

      But a very bad idea to show HTTP example code completely ignoring request verbs. People will copy that :-/ And don't make people join on GET, use PUT to join, DELETE to unjoin.

    • britg 2:34 pm on July 1, 2009 Permalink

      True, I plan to make some updates, the first of which is to use POST on the /join URL and enforce it. Also, I will implement a reaper process to clear stale joins.

    • TJ Holowaychuk 5:28 pm on July 1, 2009 Permalink

      check out http://github.com/visionmedia/express/tree/master
      might like ;) , I just started it but contribution would be great, building a framework on node.js is sexxxxy

    • britg 5:47 pm on July 1, 2009 Permalink

      Very cool, will watch its progress on github :) I like the Sinatra-esque lightweight approach.

    • john 7:22 pm on July 20, 2009 Permalink

      Hi! This example does not seem to be working with 2009.06.30 node-0.1.0.tar.gz

      When I call /join?player=john then

      The game lobby has started!
      example.js:28: TypeError: Object [object Object] has no method 'respond'
      server.respond(200, players);
      ^

      But THANKS for putting this blog post out there. Really exciting!
      Best,
      John

    • britg 8:39 pm on July 20, 2009 Permalink

      Hey John – from your console output, it looks like you are making requests to the wrong script.

      “example.js:28 …”

      The name of the script, if you used the same copy from the github repo, should be 'gamelobby.js'

      Let me know if that helps!

    • john 10:58 pm on July 20, 2009 Permalink

      Sweet! That works :)

      Thanks britg, very fun stuff! I'm planning to build a small comet server using node.js

      Best,
      John

    • gracybonsu 2:13 am on May 3, 2010 Permalink

      Thanks for giving me this useful information
      http://www.shakespearefinance.co.uk/

    • Ron 12:00 pm on May 21, 2010 Permalink

      Here is a nice screencast: http://www.videorolls.com/watch/node-js-screencast . I believe it may be of some help.

    • Vlad_savitsky 8:49 am on October 26, 2010 Permalink

      I have installed node 0.3.0 and try your script. And I have got an errror:
      —————————
      node.js:50
      throw e; // process.nextTick error, or 'error' event on first tick
      ^
      ReferenceError: node is not defined
      at Object.<anonymous> (/home/vlad/Документы/Скрипты/node.js/Examples/Game Lobby/britg-node-simple-lobby-a9d459f/gamelobby.js:14:1)
      at Module._compile (node.js:348:23)
      at Object..js (node.js:356:12)
      at Module.load (node.js:279:25)
      at Array.<anonymous> (node.js:370:24)
      at EventEmitter._tickCallback (node.js:42:22)
      at node.js:634:9
      —————————
      Where can be the problem? I don't know node.js well to handle this myself. Please help me to fix it.</anonymous></anonymous>

    • Vlad Savitsky 9:10 am on October 26, 2010 Permalink

      0.3.0 is unstabe version. I have installed 0.2.4 (stable) and have got this error:
      ———————————————
      node.js:63
      throw e;
      ^
      ReferenceError: node is not defined
      at Object.<anonymous> (/home/vlad/Документы/Скрипты/node.js/Examples/Game Lobby/britg-node-simple-lobby-a9d459f/gamelobby.js:14:1)
      at Module._compile (node.js:462:23)
      at Module._loadScriptSync (node.js:469:10)
      at Module.loadSync (node.js:338:12)
      at Object.runMain (node.js:522:24)
      at Array.<anonymous> (node.js:756:12)
      at EventEmitter._tickCallback (node.js:55:22)
      at node.js:772:9</anonymous></anonymous>

    • pdfdownload ebook 3:12 pm on February 17, 2011 Permalink

      Nice, but does this pan out in implementation? After spending a few days with Node, I truly believe that this will be the go-to project for the future of the real-time web.

    • Cam 6:20 am on April 13, 2011 Permalink

      this is not working anymore, I use node version 0.5 pre and I have the same error as Vlad_savitsky. Thanks for the contribution anyway. Cheers

  • britg 7:00 am on June 8, 2009 Permalink | Log in to leave a Comment
    Tags: , jack, javscript, , narwhal, server-side javascript   

    The Brave New World of Server-Side Javascript 

    Not the B Team

    Not the B Team

    Every once in a while I hear whispers of server-side javascript and I get just as excited as the next person. But, I’ll admit that until recently a phrase like “Javascript on Rails” was on the same level as a phrase like “McGyver vs. The A Team – The Movie.” Fictonal. But awesome in theory.

    (Don’t worry, they eventually join forces in the sequel)

    But what about Jaxer?

    My limited experience with server-side javascript (SSJ) has been through Jaxer, from Aptana.  It touts some cool functionality, like loading the DOM server-side and built-in database drivers for MySQL, with the former allowing for DOM manipulation and integration with libraries like jQuery.

    The extremely original Gear logo

    Ubiquitous "Gear" Logo

    But, in its attempts to blur the lines between client and server execution, Jaxer has made sacrifices in its extensibility. It is meant to be plugged into another system. For instance, I don’t know of an easy way to expose data through a RESTful JSON/XML API (like so many sites are doing nowadays) using Jaxer alone.

    What I’m really looking for in SSJ is something akin to the ecosystem surrounding languages like Ruby and Python.  That’s why I was pleasantly surprised to stumble accross a few projects that aim to do just that.

    Narwhal – Javascript Standard Library and Interactive Console

    The foundation of any good ecosystem is a standard library.  Enter Narwhal, “a flexible javascript standard library.”

    There are a lot of things to like about this project, but the primary benefit is its attempts to play nice with multiple javascript runtimes like Rhino and V8cgi.  Also, this project is embracing Mozilla’s ServerJS standard which I think is important for its longevity and interoperability.

    Setup is a breeze, you can simply clone the project from github:

    git clone git://github.com/tlrobinson/narwhal.git

    Once you add narwhal/bin to your $PATH, you can use the convenient symlink js to enter an interactive javascript console similar to irb or python.

    Jack – Javascript’s “Rack”

    Interestingly enough, Narwhal came into existence as it’s author, Tom Robinson, was working on Jack.

    JSGI is a webserver interface for JavaScript inspired by Ruby’s Rack (http://rack.rubyforge.org/) and Python’s WSGI (http://www.wsgi.org/).

    Jack is an implementation of JSGI compatible handlers (to connect to web servers), middleware (to intercept and manipulate requests to add functionality), and utilities (to make using JSGI easier).

    Setup is also breezy. Simply clone Jack into the same directory you cloned Narwhal into:

    git clone git://github.com/tlrobinson/jack.git

    Since you’ve already added narwhal’s bin directory to your path, lets just make a symlink to jackup from there.

    From your narwhal/bin directory:
    ln -s [path/to/jack]/bin/jackup jackup

    Run jackup -h for usage.

    So, what’s next? Where’s Javascript on Rails?

    With Narwhal and Jack, you can start writing basic web apps. Looking at the example.js script in jack/examples we can see the basic request/response structure. Looks familiar huh?

    var Jack = require("jack");
    
    var map = {};
    
    // an extremely simple Jack application
    map["/hello"] = function(env) {
        return [200, {"Content-Type":"text/plain"}, ["Hello from " + env["SCRIPT_NAME"]]];
    }
    
    // apply the URLMap
    var app = Jack.ContentLength(Jack.URLMap(map));
    //...

    While these two pieces are a good start to a vibrant server-side javascript ecosystem, there’s still a long ways to go to before it’ll be on par with Ruby and Python.

    What SSJ needs is its Django/Pylons/Rails/Merb. There are a couple of projects I’ve found in the wild that are using Jack and Narwhal, but they appear to still be in very rapid flux.

    Nitro

    Nitro provides a library of carefully designed middleware and utilities for creating scalable, standards-compliant Web Applications with JavaScript.

    Helma NG

    Helma NG consists of several components that can be used together or alone:

    1) A compact JavaScript runtime environment based on Mozilla Rhino. It adds
    to Rhino a reloading module system that is compatible to the ServerJS
    Securable Module proposal.

    2) An interactive shell with support for autocompletion and history.

    3) A module library implemented in JavaScript, covering basic functionality
    such as extensions to the built-in objects, file I/O, logging, persistence,
    client and server side HTTP support and more.

     
    • nlsmith 2:22 am on June 19, 2009 Permalink

      Nice post.

      You can do REST/JSON with Jaxer (see http://www.aptana.com/jaxer/guide/develop_web_s…), though it's a pain to get running, and Jack would be much better suited to this type of thing.

      As far as the JS on Rails type of thing, check out ActiveJS (http://activejs.org/.) It has a way to go yet, though any contributions would be appreciated. It does have code to make it a ServerJS module, though I haven't seen it in use. All of the modules either work with Jack and Jaxer or could be made to with a little work.

      Another project that might be of interest to you is Persevere (http://persvr.org/.)

      Server-side JavaScript has been around for over 10 years, but it just now is starting to get exciting. In fact, in my day job I work on “classic” ASP in JavaScript. Exciting times.

      Thanks,

      Nathan

    • britg 2:51 am on June 19, 2009 Permalink

      Interesting, thanks for pointing me to those two projects. Perservere looks very interesting, and I immediately associated it with CouchDB because of the RESTful HTTP interface and JSON storage. But two bullets that jumped out at me that I don't know that CouchDB can tout yet is (plus I'm sure there are many more differences):

      # Comet-based data monitoring capabilities through HTTP Channels with Bayeux transport plugin/negotiation support

      # Data-centric capability-based object level security with user management, Persevere is designed to be accessed securely through Ajax with public-facing sites

    • Rob 11:54 am on July 4, 2009 Permalink

      You may also want to look at the open source M/DB:X which is an HTTP-interfaced hybrid JSON/Native XML Database. JSON objects are converted to and stored as XML DOMs which can be analysed, modified, transformed and searched in the XML domain and returned as JSON strings. See http://www.mgateway.com/mdbx.html for more information

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