Good vs Evil at TechCrunch50
TechCrunch 50 is over and congrats to the winner - Yammer.
There were two presenters that stuck out to me, one positively and negatively, and they just happened to be gaming related (or they stuck out because they were gaming related).
Atmosphir
From TechCrunch:
Atmosphir
is a gaming platform and engine that allows users to easily create their own levels in a 3D world by painting basic elements into a three dimensional grid.
…
As far as gameplay goes, Atmosphir seems to be very straightfoward, much like a standard “Mario Brothers” game. The player’s avatar can run and jump around each level, which allows for jumping puzzles and the stomping on bad guys, but that’s about it.
Interesting and I love it. The recent success and all around awesomeness of Braid proves that there is still a lot more fun to be had with simple platforming games. By exposing an abrstraction layer on top of the building blocks of a platformer, I think Atmosphir will spawn a strong nostalgic movement back towards short, fun, pick-me-up-for-15-minutes games.
Increasingly, I find that I’m too busy to play the AAA titles while I sat down and ran through Braid in the span of a couple hours - I look forward to seeing what comes out of it. Heck, I may try to see if I can get in the limited beta and mess around with the tools!
Shattered Reality
From TechCrunch:
Shattered Reality
has released Kaos War
, a multi-player game with absolute transparency and social network design functionality which allows the players - not a bunch of overpaid and overfed game designers - create future expansion packs and levels based on player requests.
Although it’s in the same vein as Atmosphir - I just don’t like the vibe I’m getting from this snippet. Don’t know if that’s John Bigg’s fault or if he’s paroting the pitch the Shattered Reality guys gave.
Why do we want to remove the professionals from the profession? I know it sounds hypocritical because I just lauded Atmosphir for doing basically the same thing, but these are two separate buckets in my mind.
There are typically no “overpaid and overfed game designers” (horrible line - what the hell?) in the realm of short pop-cap games like the ones Atmosphir create - it’s mainly passionate independent <5 person studios. So they are bring accessibility to the genre in my opinion. Shattered Reality doesn’t seem to care about bring accessibility to anything. They seem hell bent on bringing cookie cutter, cheap, and ‘user generated’ content to the AAA game market. Do we really need that when the 1,789,327th installment of the Madden franchise just came out?
I won’t go any further, because I run the risk of getting into the politics of cheap labor - and I vow to never get into politics.
Anyways, I always enjoy the TechCrunch Conference. Much more so than anything that comes out of Demo. Looking forward to next year!
is a gaming platform and engine that allows users to easily create their own levels in a 3D world by painting basic elements into a three dimensional grid.










