Brit Gardner

20+ years experience building games, tooling for game dev, multiplayer infrastructure, Unity tooling and SDKs, and websites

(469) 235-0981
brit@britg.com
linkedin.com/in/britg

Experience

coherence, Remote — Senior Engineer - Multiplayer SDK for Unity

Apr 2021 - PRESENT

  • Founding member of the technical staff
  • Key architect and developer of our Platform as a Service
  • Implemented and supported multiplayer gameplay for partners such as:
    • Poncle (Vampire Survivors and unannounced projects)
    • Bossa Studios (Lost Skies and more)
    • Ground Shatter (Fights in Tight Spaces 2)
    • Gardens (early dev)
    • Low Drag Labs (Minimo)
  • Built coherence.io and our SaaS customer dashboard

Key Ring — Lead Engineer

May 2010 - Apr 2018

  • First engineer and first employee on Key Ring, an early and popular iPhone and Android app
  • Lead the effort to scale the infrastructure to support over 10 million active users
  • Built the iPhone app
  • Architected and built the API powering millions of users

Figaro Interactive Dallas, TX — Owner

May 2005 - July 2010

  • Web application and ecommerce engineering and consulting

Education

University of Texas, Austin — Mechanic Engineering, B.S.

2001 - 2005.